Saturday, September 24, 2011

Day 025: Anthropomorphism

I had a dream I met a polar bear who talked. I was going to get a dog but I ended up taking the polar bear. I actually named him Bob. He was aggressive though, so I had to assert myself as the alpha. Eventually he gave in and said he'd calm down. He actually turned out to be very sweet and I miss him, but really I only posted this because I like anthropomorphism

I don't know what it is. Whenever I truly love a movie to the point of hating it, it's because of anthropomorphism. It's because some or most of the characters are animals or non-human creatures that can talk and interact like humans.

For that reason, I love these movies:
  • Avatar
  • How to Train Your Dragon
  • Starship
  • Pokemon episode 3
But only serious ones, like not Spongebob, Adventure Time (where the premise is there is no premise).

My love for anthropomorphism drives me to my major foci:

  • Artificial intelligence (giving life to hunks of metal or computer generated (CG) characters, especially non-humans)
  • Teleoperation (mapping your movements to a robot or CG body)
  • Virtual reality (creating a world for your CG body)
Teleoperation is what my glove controller project is all about. I want the game to be immersible so it feels like you're in it. 

The problem is, the things your CG body (e.g. Deadpool) can do will be limited by your physical body, meaning you can't actually propel yourself off the ground with guns, so there will have to be some non-intuitive control that lets you do that instead. Like awkwardly jumping and shooting down. It's gonna be a fun beta run.

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